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Post by Jake T Weber on Apr 3, 2008 19:29:41 GMT -5
Citizen's of NB the OM formally requests that you refrain from doing combat revives. You might think that this a quick, neutralising solution to removing a zed but think on ... you could be creating monster that far out ways what you think is a good move! What constitutes a Combat Revive?Using a syringe as a weapon Using a syringe on a zed not parked up on an RP Random Revives on an RP Using a syringe on a pure zed class with no human skills Things to consider before you Combat ReviveA revived zed is not a human & is capable of 1 Gk 2 Pk 3 Create PiƱatas4 Spy 5 Decade A revived zed can buy human skills to use them for the zed cause. 1 Body Building (AP sapping 60hp instead of 50hp) 2 Diagnosis (can see your HP status) 3 NT skills so he can make out an NT building A revived zed can Pick up items to further human destruction 1 Radio (for spying) 2 Flak (AP sapping) Human players think dimly of a Combat Reviver because We loose gens We loose APs trying to remove revived zeds We loose APs trying to fix the damage the revived zeds do We loose our security We loose our ability to remove without being cited as PKers We loose all round just spend more APs & cade, heal, kill zed & dump zed in that order And finally a message to the Mr Angry zeds that get upset about being revived Don't be standing on an RP There are plenty of windows to jump from in NB... gives you an instant shade of pale Get Brain Rot to stay rotten as here in NB we don't do NT revives.
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Post by slegthvondraco on Jun 9, 2008 19:06:27 GMT -5
Another thing why combat reviving should be avoided is the tactic of letting their health drop from an infection while in a barricaded building, here's an example. *Blah is infected and stood up from a combat revive, Blah wants revenge. Blah enters a building and free runs into a resuorce building, and searches until he dies from his infection, and while he was searching, he luckily found a flak jacket, Blah stands back up as a zombie, Blah attacks. While an individual doing this would be a little threat, imagine up to 8 people doing this at a time, that's 192 times that group of 8 could attack or do whatever zombies do, and finally they could create a pinata out of a resource building, which would be annoying, and besides, as Jake said, it's just a waste of AP, here's the math: 10 to combat revive 24 to shoot him down again with a pistol, including reloading 1 to dump the body 47 to, on average, find a portable generator if the zombie destroyes it 10 to rebarricade if zombies attackes barricade after genny is destroyed. Thats a whoppin 92 AP against the zombie's 50 AP usage. Zombie's AP usage: 1 to stand up after combat revive 25 to waste health from using AP from an infection 10 to attack genny and destroy 14 to attack barricades. So we lose roughly 1.84 AP compared to their 1 AP and unfortunatly, this is the most probable outcome, and this wouldn't happen if we instead used the 24 AP to just put them down. This is why we don't combat revive, WE DON'T WIN! ps. Zombie Steeeve should just be thrown in a dumpster and forgotten about.
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Post by Jake T Weber on Apr 3, 2010 14:24:18 GMT -5
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